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- AMY REPORT WEEKLY ONLINE MAGAZINE
- Monday, JUNE 13, 1988
- Vol I No. 1
- ===========
-
-
- PUBLISHER MANAGING EDITOR
- Ron Kovacs R.F.Mariano
-
- =======================================================
-
- AMY REPORT EDITOR: Henry T. Colonna
-
- Headquarters Bulletin Board
-
- Syndicate
- 201-968-8148
-
- ------------------------------------
-
-
- CONTENTS
- ========
-
- * Editor's Column....................* Amiga Flight Simulators.........
- * Phasar Review......................* WordPerfect Library Previw......
- * Word Perfect Conference-DELPHI.....* Other WordPerfect News..........
- * CIS a Total Facelift...............* Microsoft Upgrades MAC Wares....
-
- =========================================================================
- Editor officially available on CompuServe and GEnie, others coming soon
- =========================================================================
-
-
- Editor's Column
-
- Hello out there!
-
- This is issue one, number one of Amy Report, which I hope will grow into a
- very popular on-line magazine. An on-line magazine that appears regularly
- will provide, by the nature of the medium in which it resides, much more
- timely information than a paper-based magazine could. Especially for those
- who don't have the time or money to stay in touch with the message bases
- constantly.
-
- I hope to report on products and provide information on rumors within
- Commodore, starting with the next issue, if anything new happens. I chose
- not to include information on that level in this issue, because we've all
- seen alot of information on what's happening currently. Anyone want to see
- ANOTHER article on OS 1.3? (grin)
-
- I hope you get to know me as an editor and a person, instead of as some
- person somewhere whom don't know. I'll print letters, disagreements, and
- columns. Please submit articles to me. The reviews in this entire issue
- were penned by me, Henry Colonna, and I hope I can get some public
- submissions soon.
-
- I have included some news on Microsoft's software upgrades for the Mac, and
- some information on the new CompuServe software, thanks to Ron Kovacs of ST
- Report and Mike Schoenbach. On GEnie I'm HTCOLONNA and on CIS I'm
- 74726,3216. Remember, anything goes having to do with the Amiga or
- computers in general, but not everything submitted will be printed of
- course.
-
- Please upload and distribute this to all bulletin boards. But do not
- modify the content. Of course, for your own use you can cut out sections
- (like the CIS table) but as an entity please respect AMY REPORT for an
- entire unit when uploaded and sent around. Reprints anywhere are fine as
- long as reprint credits are given, and a copy of the magazine/newsletter is
- mailed to me. Contact me on CIS or GEnie for my address.
-
- Until next time!
-
- Henry Colonna
-
-
-
- =====================================================================
-
- Flight Simulators for the Amiga
- --Henry Colonna
-
- I. Flight Simulator II
-
- Flight Simulator II is the old classic from Sublogic. This program has
- been around in various states for many years, and still remains an
- important standard by which all other simulators are judged. With great
- detail SubLogic simulates a Cessna 182 propeller-driven aircraft and adds a
- Gates Learjet in the ST and Amiga versions only. When Flight Simulator II
- was released for the Atari ST and Commodore Amiga over a year ago, Flight
- Simulator technology on home computers was taken to new levels.
- Sublogic added multiple views of the airplane from the positions of a
- camera outside to the Cessna (called "spot" view), from a car (or boat if
- you're over water) the control tower, or of course from the cockpit.
-
- A user can view the plane he is flying from beside, on top, underneath, or
- behind the plane, and watch scenery and aerobatic maneuvers from these
- views. For purposes of this review, let's call this "positioning." The
- positioning features are as flexible as one could imagine, as there are
- controls to tweak the distance and the exact angle that one is viewing the
- airplane from, to achieve the exact position desirable. The actual
- controls of the airplane still function as always, so it's possible to
- watch the plane from outside do rolls and loops, or pass between the World
- Trade Center buildings. To make this clearer, let's imagine that the
- Cessna is being flown under the Golden Gate bridge in San Fransisco. The
- pilot could view this flight from above the airplane and watch it disappear
- momentarily beneath the bridge, and zoom in close or further away to see
- more of the total bridge or a smaller, but close-up view of the airplane
- flying under the bridge. It's possible to tweak the controls to view the
- plane from the side, the very back, or from any position within a large
- imaginary sphere around the airplane. If a particularly interesting
- vantage point is achieved, for instance between two buildings or under a
- bridge, the position can be saved to a disk and named, to be recalled at a
- later date. This positioning is extremely flexible and very characteristic
- of Sublogic products.
-
- This small example is inadquate to show the full power of the flight
- simulator experience. Remember it's possible to position the viewpoint
- inside the control tower, or from a car looking up at the plane. There's
- nothing more exciting than landing on a runway and watching the plane land
- from the control tower of that airport.
-
- The user can size the windows to any position he should so desire, just
- like an Amiga window, and add multiple windows. For instance, it is
- entirely possible to slide the instrument panel out of view and expand the
- "from the seat of the plane" view to full screen. Or, slide the instrument
- panel out of the way, and pull up the "spot" view and watch both at the
- same time. In fact, it's possible to mix and match any 2 views from any 2
- positions and from any range (called zoom).
-
- To further enhance these very flexible capabilities, the last minute or so
- of flight is stored in memory, and can be replayed. During the reply, the
- user does not have to limit himself to the views used during the flight.
- For instance, it's very hard to land from any other view other than inside
- the airplane. However, just as the plane stops, it's fun to click on
- replay and switch to the control tower view and watch the airplane land.
- Then it's possible to switch to the spot view and replay the sequence yet a
- third time.
-
- These positioning features, combined with zoom, replay, and window sizing,
- make Flight Simulator the excellent product that it is. No other flight
- simulator currently available offers this flexibility (even Sublogic's own
- Jet).
-
- Flight Simulator II provides full radio navigation with very good
- documentation for the beginner. There are several different options, but
- most often the technique used is to local two airports on the reference
- charts and tune into two frequencies, from which it's possible to locate
- the plane, where it's going, and make adjustments as necessary. One does
- have to access the flight reference charts frequently with this product,
- unlike the others mentioned in this article. The charts provided with
- Flight Simulator II are replicas of real-world charts, and significantly
- enhance the simulation experience. Additional appropriate charts are
- packaged with each additional (extra cost) scenery disk.
-
- Flight Simulator supports environmental conditions like wind, fog and
- clouds, that are user-definable. It's possible to set the location and
- speed of the wind, and wind has realistic effects on the aircraft. It's
- also possible to enter the altitude and depth of clouds and fog, which
- effect visibility. Landing with deep ground fog is lots of fun!
-
- There's also an autopilot to fly from airport to airport, which is useful
- for very long distances and will even keep the plane level and at a
- selected altitude. There's a "reliability" option that will make certain
- parts of the airplane have a chance to fail during a flight, requiring
- emergency action.
-
- Another very enjoyable feature is the ability to fly with another Flight
- Simulator II owner over the modem or with a null modem cable. It's fun to
- do aerobatics together and fly towards and away from each other. It works
- quite well, although 2400 baud is recommended for the fastest update of the
- other person's plane.
-
- There's an option on the menu that says "Jet". Clicking on the Jet will
- instantly transform the Cessna into a Lear business Jet, which is much
- faster and more sensitive (but more responsive) to controls.
-
- Finally, Sublogic provides a World War I game that consists of flying over
- a river and dropping bombs on enemy airports and other enemy locations, and
- fighting planes that swarm up in the sky toward you. Sublogic cheats a bit
- and gives you a small radar to help locate the other planes. It's also
- possible to use the modem option and join up with another player to fight
- the enemy. One can still switch to the lear jet in this mode, but it
- doesn't give the jet guns or bombs.
-
- Criticisms - Flight Simulator will occasionally (tho not often) do
- something a little bit bizarre like throw a triangle of water into the air,
- or have a patch of ground that disappears when one gets closer. There seem
- to be some subtle bugs in the scenery routines that show up occasionally.
- Also there's a bug in the sound routine - when flying upside down the sound
- stops completely. Both of these are relatively minor. The World War I
- mode, when connected over the modem, should pass data for the other
- player's bullets. That way, two players could compete with each other.
- Currently, a player can shoot but the other player doesn't see the bullets
- and no damage is registered.
-
- Overall, Flight Simulator is regarded as being highly realistic by most of
- airplane pilots, though not perfect. The Cessna is more realistic than the
- Lear Jet from what I understand, but I'm not a real-world pilot. It is an
- excellent program that I feel anyone can enjoy tremendously, even if the
- sound of a "flight simulator" does not appeal immediately. The
- documentation is excellent and can get a non-pilot up in the air. The
- sensation of Flight Simulator is hard to describe, it's a relaxing, calming
- product that seems to be like a kind of therapy. It's excellent, state of
- the art product that has provided me with many hours of enjoyment.
-
-
- II. Jet
-
- Not to be confused with the Lear Jet in Flight Simulator, Sublogic several
- months ago released Jet, a combat simulator with both a carrier-based F-18
- and a land-based F-16. Jet has been a long time coming, and for those
- reasons caused high anticipation and expectations. Most have been
- disappointed with it, though it's still a very good and desirable product.
-
- Jet allows the user to pilot either fighter and load it with various
- combinations of bombs, air-to-air missiles and of course a machine gun.
- There are several different scenarios through which points are earned. The
- pilot has 3 jets to get as many points as possible, and can select a skill
- level from one to nine.
-
- I have to begin criticizing Jet with its difficulty settings. There's very
- little "feel" given to what each difficulty level will bring, except for a
- crude chart given in the manual.
-
- Jet also seems a bit disjointed when it's first loaded. There's a menu
- that has 10 options to select from, 7 combat possibilities, a demo, an
- option to load and look at scenery disks, and a multi-player dogfight. I
- smelled trouble the second I looked at this menu.
-
- Herein lies one of the big faults of Jet, and why it's inferior to
- Interceptor (more on Interceptor in a moment). There are severe
- limitations and restrictions on what happens in Jet and what Jet allows the
- user to do. Jet allows the user to select between ground combat only or
- air combat only, or "mixed" attack. Each mode provides different scenery,
- with no or very little scenery available in the air combat modes. The
- ground is flat with little dots, no terrain except some features at the
- airport. There is some nice scenery available in the ground combat and
- "combined" attack modes, but it's disappointing because of the promise in
- advertisements and on the package that Jet is "scenery disk compatible."
- Only by loading the game does one realize that Jet _is_ partially scenery
- disk compatible. It's not possible to bomb the ground targets (like the
- white house) and it's not possible to have combat within a certain area.
- Before Jet arrived I envisioned fighting over the modem right in the center
- of Washington DC. I would swoop down to the whitehouse attacking an evil
- Russian in the air with a Sidewinder, and imagine tourists holding hot dogs
- running in the streets for cover, dripping mustard all over their shirts
- and clothes. Unfortunately when I got the program, I was confronted with
- the harsh reality that Jet would only let me fly among the scenery like
- Flight Simulator, but faster, and with the sounds of the fighter as opposed
- to the Cessna or the Lear jet. I could not dogfight an opponent above the
- white house, nor could I turn evil myself and bomb the Pentagon. I was
- sorely disappointed. The combat modes in Jet are limited to the scenery
- set on the disk itself, and there isn't any scenery at all in the air
- combat scenarios. Sigh.
-
- The combat is also very unrealistic in several areas. Your Jet has no
- countermeasures at all, and the enemy doesn't seem real. Countermeasures
- are used to jam enemy missiles in most other games of this nature - there's
- chaff and flares usually. When an enemy missile is fired, Jet relies on
- the pilots aerobatic skills to outfly and confuse the missile. The manual
- does list techniques, but, the program needs countermeasures desparately
- for realism and enjoyment.
-
- As far as ground targets go, a single on-target hit will destroy the
- target, which explodes into what looks like X's and O's. This is true even
- of ships - a single hit from a bomb makes the ship explode and vanish into
- X's and O's. Hokey. Worse yet, get into trouble and you can land on the
- water in Jet. Loud sigh. C'mon Sublogic!
-
- Positive Remarks - Jet does support fighting another player over the modem.
- This can be great fun, even if there is no scenery or countermeasures. The
- game still is very enjoyable, and does support Sublogic's wonderful views
- and zoom features (tho sadly lacks the instant replay feature found in
- Flight Simulator, which really would give the views added power.) But they
- do add a "missile's eye" point of view, which shows on the screen what
- would be happening if there were a camera at the very tip of the launched
- missiles. Night is supported as in Flight Simulator, and there are stars
- and a moon. Night flying is some of the most enjoyable. I would say that,
- despite its problems and my long list of complaints, Jet is worth the money
- after tiring of Interceptor, or if there's a friend to fight with over the
- modem.
-
- Another positive thought is that Jet is made by Sublogic. Sublogic is
- known for enhancing and improving their games from time to time. They do
- not release a product to the market and wait until it dies to release
- another product. There are already rumors and speculation that Sublogic is
- revamping Jet, although I wouldn't hold my breath for an improved product
- any time soon. Since there are a limited number of flight simulation
- products, and since Jet is a good game, I can recommend it after
- Interceptor.
-
-
- ------General Sublogic Comments for both Flight Simulator and Jet
-
- Neither Jet nor Flight Simulator are copy protected in any way shape or
- form. Please do not abuse this privelege. These are excellent programs,
- and it's unusual for a company to trust its users to this extent. Please
- don't stab them in the back by stealing their software.
-
- Sublogic makes and supports scenery disks which are loaded with extra
- territory and graphics to explore. Currently there's disk 11 (New England
- area) disk 7 (East Coast) and recently released Western Europe. With these
- disks there is a Space Shuttle (scenery 7) hot-air balloons (scenery 11)
- and churches and the London bridge and Eiffel Tower to enjoy (Western
- Europe). Look for more information in a future issue of Amy-report.
- Scenery disks are a greater advantage to Flight Simulator than Jet, since
- with Jet you can't attack the scenery in any way. More scenery disks are
- coming.
-
- As previously mentioned, Sublogic listens to its users and upgrades its
- products. They even improve the scenery disks from time to time and offer
- a modest upgrade fee.
-
- Sublogic doesn't seem to be content with being second best. Despite any
- official announcement or information, I would be surprised if they didn't
- improve Jet sometime in the coming year. This is just speculation on my
- part.
-
-
- III. Interceptor
-
- Interceptor is the new flight simulator on the block, released in fact at
- the beginning of June. It's getting alot of attention, and for good
- reason, since it's state-of-the-art Amiga software.
-
- Interceptor allows the user to pilot either an F18 or an F16 just as Jet
- does, but it does have ground targets. It's all air combat. But, it does
- most of what it does alot more superbly than Jet.
-
- The game flows much more smoothly. It's organized much better, and it
- always has much more clearly defined goals than Jet does. At the beginning
- of Interceptor, one can choose to practice various flight maneuvers or can
- go directly to Qualify, which is required before any missions are assigned.
- Qualifying consists of taking off from the deck of the carrier Enterprise
- and landing again. Then the fun starts as missions with increasing
- difficulty are assigned to the player, very similar to what would be
- expected from a MicroProse game. Interceptor keeps track of time spent in
- the air, crashes, missiles and guns fired, successful missions, and more.
- These statistics are much more interesting than Sublogic's "medals" screen.
-
- Practicing consists of watching some flight maneuvers in the air from
- different viewpoints (similar to Sublogic's "spot" mode, more on this
- soon.) A text description in the manual describes how to perform these
- maneuvers, but not nearly as clearly as it should.
-
- After watching, the player can practice by following an instructor from the
- runway up into the sky and executing maneuvers along with the instructor by
- pressing the fire button. The name of the maneuver about to be performed
- is listed on the screen, and when the player is ready he presses the fire
- button. The idea is to stay right behind the instructor, but if he's lost,
- pressing the return key will line the player's plane right behind the
- instructor again.
-
- The practice mode can be returned to at any point in Interceptor, to hone
- one's flying skills. It's very nice to help a user practice his flying
- skills and demonstrate some important combat techniques.
-
- After spending this much time with Interceptor it should become obvious
- that the level of graphic detail and sound is superb. Afterburners are
- shown on the plane by making the tail glow yellow and orange. Buildings
- have shadows and the ground scenery is more colorful. The graphics have a
- faster frame rate than Sublogic's Jet. When qualifying I noticed that the
- carrier Enterprise had a turning radar tower and was better rendered than
- in Jet. When ejecting, the cockpit blows off Interceptor's jet, and the
- parachute unfolds as the jet crashes into the ground and explodes into
- triangles. When the pilot parachutes to safety the parachute touches the
- ground and folds haphazardly as it would in real life. The sounds are
- better with whistling winds, machine noises for the landing gear, and
- realistic explosions.
-
- The missions are exciting too. The player is briefed on the screen (only
- the first few missions are described in the book) and then required to
- enter a digital number from the enclosed code wheel (there is no disk-based
- copy protection, protection is in the form of a code wheel.) Then more
- information is given to the player, and then Interceptor procedes to make a
- very anxiety-provoking sound similar to the what could be the beginning of
- a television show, as the large map of the surrounding area continues to
- zoom down to the runway, and the plane on the runway, until the cockpit is
- shown. Then the noise stops and the player is inside the plane looking out
- of the cockpit. The first time I experienced this I almost fell out of my
- chair. Missions present their own surprises with a real-life Air Force One
- that can be followed and watched as it lands, a cruise missile that
- explodes if it isn't destroyed in time, and more. There are 7 missions
- that get more difficult when repeated. There's also a free flight mode
- with no confrontation, and, of course, the practice mode.
-
- Combat is much more exciting with more realistic enemies, countermeasures,
- and maximum G-force. The HUDs display is far superior to Jet's, similar,
- in fact, to the movie Top Gun.
-
- This is the state of the art combat simulator for the Amiga. It's
- exciting, beautiful, and it sounds great (the more RAM the more sound
- Interceptor has), and has interesting surprises for the user along the way.
-
-
- Flaws - Interceptor supposedly does not have the realistic flight of Jet.
- It does not have analog joystick support. Unfortunately months before the
- game was released Electronic Arts representatives were in AmigaForum and
- analog joystick support was requested. EA chose to ignore its users'
- requests. This is unfortunately, and, for some (especially professional
- pilots), infuriating. But it isn't noticeable to the non-pilot like me.
-
- Interceptor has an interesting bug that will allow you to land on water or
- on land with the landing gear up if you do so very gently. Normally,
- however, Interceptor does not allow landings on water, like Jet always
- does.
-
- Interceptor is a closed product. No more missions, no more scenery. I
- talked to an Electronic Arts representative who said that they are
- considering making missions/scenery disks and that letters from users would
- help. Write them! We may see some expansion. But, based on past
- experience with EA products, this doesn't happen much. Once an EA product
- hits the streets there are no fixes, revisions, or enhancements except to
- the Deluxe series, and even that doesn't happen very often. We most
- probably won't see any more scenery or missions for Interceptor. This
- isn't that big of a drawback compared to Jet, considering how Jet handles
- scenery anyway.
-
- The manual for Interceptor is good, except it has no explanation for the
- HUDs. I had to call EA myself (non toll-free) for instructions on the HUD.
- What's happening to EA's documenation? Another recent game, Ferrarri
- Formula One, has pathetic docs, but, fortunately, Interceptor isn't nearly
- that bad.
-
- There is a mission in Interceptor - the very last mission, that's totally
- misleading. The enemy planes don't come from exactly where they are
- supposed to, and the thing that the briefing says to attack is a non-
- functional prop. It's not supposed to be, but they cheated alot. If I had
- been a beta-testor for Interceptor, I would have screamed at this one.
- It's not up to the level of complexity and believability as the other
- missions are.
-
- There is no night in Interceptor - no stars, no moon, just a day sky with a
- yellow sun.
-
- The "positioning" in Interceptor is alot weaker than in Sublogic's
- products. There is a "from the plane" view, a camera view outside the
- plane, and a control tower view. However, there are set positions that
- aren't completely user-definable like in Sublogic's Jet or Flight
- Simulator, and there are only 4 levels of zoom. This restriction on the
- zoom renders the control tower view useless - it's only good if the plane
- happens to be very close to the tower and in the right position, which very
- infrequent. Fortunately the "spot" view is good enough to be exciting when
- flying through San Francisco, and it does show missiles firing and flares
- very nicely. Watching an ejection sequence from outside the plane is
- wonderful. (Tip: Watch an ejection sequence right after launch from the
- carrier - you will spin around and see the carrier in the background -
- breathtaking). You cannot mix views or get rid of the instrument panel as
- in Sublogic's products. Interceptor's positioning is good enough, but it's
- not as flexible as Jet's. Oh well.
-
- You'll notice my list of criticisms is longest for Interceptor. The reason
- is that it's easily my favorite combat-simulator and one of my favorite
- games ever on a computer (and I've been doing this for about six years.)
- Since I care about the program, I find more to fault with it, and because I
- play it so much, I find more to fault with it.
-
-
- IV. Harrier Strike Mission
-
- This is a game released by Mindscape that is fun to play but isn't in the
- realm of the other products.
-
- The premise of this game is based on a Harrier combat simulator - a plane
- with vertical landing and takeoff capabilities. Sounds neat and different
- right? Wrong! Harrier Strike Mission is basically a much-enhanced Skyfox.
- It doesn't use the complex graphics systems of the other games mentioned so
- far, and doesn't have the realism associated even with Jet.
-
- Harrier Strike Mission has a map that's divided into squares. The goal is
- to move into adjacent squares, and by conquering enemy tanks and planes
- moving ground sites forward until the whole map is traversed, and the enemy
- headquarters at the other side is destroyed. I've never reached that far
- because I've been busier with other games that have been more interesting
- to me, like Jet and Interceptor.
-
- The graphics are fairly crude (again, flat and skyfox-like, not true three
- dimensional, like the other games.) The ground combat and sky combat are
- sharply divided by a layer of clouds. You don't see the planes when you're
- flying on the ground, for instance (very Skyfox-like again.)
-
- The sounds of the game aren't especially good, either, but they aren't
- especially bad. The program does use the Amiga's voice for some warnings.
- Many groan when they hear the standard Amiga voice being used, but in this
- game it's supposed to be the computer talking to you, warning you of
- impending doom, so it works well.
-
- There are countermeasures (geez, Sublogic, even this thing has
- countermeasures!) but missiles, unrealistically, seem to have an unlimited
- range.
-
- To be completely fair, this game is fun and enjoyable, but it's more of an
- "arcade" type game and doesn't reach the realism or detail of the other
- products. It really isn't a simulation. If the idea of a very advanced
- Skyfox appeals to you, you may like this game. Others who are interested
- in more realism, would be best with some of the other offerings and come to
- this game only after exhausting the other possibilities. There aren't that
- many selections to choose from, so if you need something else to play, come
- to this game. It's not bad.
-
-
- -----Summary
-
- Flight Simulator II and Interceptor are my favorites, obviously. Jet is
- also a nice game and I'm hoping they upgrade it and extend it past what it
- currently is. The availability of Sublogic scenery disks makes these
- products very appealing - I especially wish they were integrated into Jet
- more complexly.
-
- I personally think there's a market for someone somewhere to really take a
- combat simulator very seriously. The program could be $150 if the company
- chose, as long as they provided support, upgrades, and enhancements. There
- should also be a hardware attachment to simulate a real airplane. Take
- these flight simulators out of the "game" market and make them into a
- professional product, like what we normally see from word processors,
- spreadsheets, and databases. If it's necessary, charge a high price and
- provide alot of support and upgrades. Somebody? The Amiga really isn't
- being pushed to its absolute limits as it could be. I'd be interested from
- hearing from more of you out there, especially on the "reality" of each of
- these games. Any professional pilots want to write something on the
- realism of the flight characteristics and combat abilities? I'd like to
- see it.
-
-
- =====================================================================
- Phasar - Professional Home Accounting System and Register
- --Henry Colonna
-
- On to more serious subjects, Phasar is a home accounting program from
- Marksman Technology, newly picked up and distributed by The Catalog.
-
- I got this program when I first bought my Amiga, and I've been very pleased
- with it. It allowed me to begin my year of accounting in May, when I got
- the Amiga, instead of acting as if January were the beginning of the year
- and I'd just been born in May, like some other programs. This is called a
- "fiscal year."
-
- There are two versions of phasar, one for 512K computers and one for 1 meg
- computers. They are functionally identical except that the one meg version
- does less disk access.
-
- Phasar keeps track of income categories (up to 29), expense categories for
- keeping track of where money is being spent (up to 97) and 39 accounts (a
- financial "entity" that has a balance assigned to it at all times, like
- checking, savings, and charges.)
-
- Beginning Phasar requires reading through the tutorial to learn the program
- before starting an actual personal accounting system. The tutorial is so
- good that it actually turns the drudgery of manipulating numbers enjoyable
- and watching your money dwindle away interesting. It's humorous because it
- steps through a married couple named Eggbert and Eloise who run an egg farm
- (of course.) However, besides the tongue-in-cheek humor, the examples are
- very clear, obviously aimed at the non-accountant like me.
-
- In fact the entire program is aimed at the non-accountant who wants to keep
- track of where his money is going every day. The back of the box says that
- artificial intelligence routines are used to quicken data entry. I laughed
- when I saw that - surely they are joking, or exaggerating some little
- feature way out of proportion.
-
- Well, they aren't lying. Phasar will predict things like the date, the
- next check number, and actual dollar amounts when it can, like during split
- transactions. Split transactions are transactions in which money is
- distributed among several expense categories. For instance, a check at
- the local grocery store might be for groceries, car supplies (oil) and
- medical (some drugs.) Phasar handles these easily and very efficiently.
-
- If one should ever get lost in Phasar, the HELP key works and gives
- information on what to do. Pressing control-l will give a list of possible
- entries. For instance, control-l in the "expense categories" gives a list
- of expense categories with a number beside them, to enter. In other
- places, the program will also highlight a unique letter in each list. I'll
- give a small example and leave everything in lower case, except for the
- letter that Phasar would highlight, which will be in capitals. Let's
- pretend we wrote a check to a hardware store with a funny name and forgot
- how to spell it. We've written checks there before, so we can get Phasar
- to tell us how to spell it. With the cursor in the payee slot, we'll type
- the first letter of the place "y" and hit control-l. Typing "y" limits our
- choices down only to those payees whom we've entered before and that begin
- with "y". Phasar would present:
-
- yOplut yogurt
- yuppie country Club
- yucK food restaurant
- yUslimmer's hardware
- <space> none of the above
-
- Now it's hard to see the way I've presented it. The way it really happens
- on the screen is that everything appears normal except that the letter I've
- typed in caps is in a very contrasting color. For the hardware store
- payee, I could type either "4" or "U".
-
- I can hear some people screaming right now "that's bizarre and unusal!
- That's not an Amiga interface!" No it isn't a standard, general Amiga
- interface. It's unique and different, with an Amiga front end. But once
- you get into the program, it has its own user interface like what I've
- shown above. It is odd at first. However, as I began to use the interface
- and step through the tutorial, it grew on me very quickly and I became very
- used to it. I now think that the user interface is absolutely excellent -
- it's different but it's one of the very strong points of the program.
-
- Phasar provides a little calculator at the bottom of the screen to enter
- manual calculations should you ever need to.
-
- With income categories, a user can set up a "standard" transactions page
- that will keep track of deductions for taxes, social security and anything
- else, assuming of course that the figures are the same for each paycheck.
- The standard transactions page can also be used to pay a list of regular
- bills automatically. For instance, the home mortgage, car loan, service
- fees for checking accounts, and any utilities with "regular" predictable
- monthly amounts could all be entered into the program with only a few
- keystrokes!
-
- Editing mistakes and getting reports is very quick and easy. Phasar is a
- fast program with disk access, but it definately has a slow screen refresh
- rate. Uncharacteristically slow for the Amiga in fact. Reports can be
- generated for any time period within the current year for accounts, income,
- and expenses, and can be sorted in many orders, and printed to the screen
- or printer.
-
- Reconciling an account statement is the simplest and yet most powerful I've
- seen yet in a home-accounting program. Phasar presents a list of
- transactions, and the user steps through hitting the return key, marking
- each transaction. If the account doesn't balance, Phasar allows editing of
- transactions (for mistakes), or entry of new transactions if any were
- forgotten.
-
- Phasar will keep track of a user's "net worth" if he chooses to type the
- appropriate information, like car, home, and loans. It will do an analysis
- of those loans too. By "analysis" I mean remaining principal, original
- principal, remaining interest, paid interest, number of payments made,
- dates, balance, etc. It also keeps track of how much miscellaneous cash
- was spent, by using a "cash category" and automatically assigning what
- isn't accounted for (like what was spent for bubble-gum, cigarrette rolling
- papers, etc.) to a "miscellaneous cash expense" category.
-
- Phasar comes with a separate program called PHTAX which will estimate the
- tax liability for the entire year up until the time when PHTAX is run, and
- it will read the main data file automatically for calculation. The user
- can design the way the tax form looks each year for automatic printout.
- Since I haven't been through a full year yet, I don't know too much about
- this part of the program (and am going to stop trying to fake it. GRIN)
-
- Phasar also keeps track of budgets. It will list how much is spent in
- comparison with how much was budgeted, and even do graphs. Unfortunately,
- the graphs are crude, and this is the only place where Phasar will do
- graphs. Phasar needs a graphing module desparately that's much more
- involved than what it currently offers.
-
- Phasar will print checks, but, honestly, getting everything aligned
- properly can be a tedious process. This isn't a fault of Phasar - try to
- visually picture all the different kinds of checks and getting your dot-
- matrix printer to print everything in the correct position. With some
- printers it's hard enough getting normal tractor-feed paper to work
- properly! The manual does suggest places to go for tractor-feed checks,
- which I suspect are much easier to use.
-
- As a bonus, Phasar comes with a Date/Address organizer. Basically it keeps
- a calendar of important events and will allow the storing of names and
- addresses. I haven't found this to be particularly useful, though I'm sure
- it was a requested feature. I wish there were an option NOT to use this
- part of the program, to help conserve RAM.
-
- Phasar is not copy protected in any way, and multitasks very well. I've
- had it crash one time in several months of heavy use. That crash was non-
- duplicatable and haven't happened since, so I deem Phasar a "very, very
- solid and well-behaved program." It's highly recommended for a home user
- with non-professional needs.
-
-
- =====================================================================
-
- WordPerfect Library Preview
- --Henry Colonna
-
-
- WordPerfect Library was released this past week for the Amiga. Here's a
- brief synopsis of each program and it does. A more comprehensive review
- will appear later.
-
- Calculator: This is a programmer's calculator, a scientific and financial
- calculator. It has algebraic and European options, and is large on the
- screen (almost half the screen.)
-
- Notebook: Notebook is like a big multitasking rolodex file. It will
- handle data and store them with some information shown as a list in the
- main screen. The screen for each individual record can be user-designed,
- and the product supports the modem for dialing phone numbers. It has
- standard fields for each file as a standard non-relational database does.
-
- File Manager: File Manager is the weakest part of the Library package. It
- is similar to the CLI-shell programs available in the public domain, and
- similar to the classic "CLI-Mate" program from Progressive Peripherals. It
- is quite functional and quick, and only takes about 27K. It allows for the
- use of both physical and logical drives, and has standard
- copy/delete/rename/create directory functions. It will also multitask, and
- is equipped with the famous "shrink gadget" (as are all Library products)
- so it can be tucked away until needed. One neat feature is that the "look"
- function for ASCII files will go backwards (not just start at the beginning
- but page backwards).
-
- Calendar: Calendar is the strongest part of the Library package. It has
- an on screen calendar (of course!) with arrows to flip through the years
- and months. For each day of the month there can be appointments entered,
- memos, and a "to-do" list that can be renumbered. There is a "calculate
- days" feature that will calculate days between dates. It will archive
- appointments that are past, and will copy standard appointments across the
- week or month. Calendar uses an alarm program separately so that Calendar
- (a much larger program) does not have to be booted to warn of appointments.
- This separate Alarm program can use any digitized sound as the alarm saved
- in the standard digitized file format. (Someone please tell me what that
- is! I'm a bit in the dark on that - but in other words you can download a
- "standard" sound from GEnie or CIS and use it as the alarm, whether it's a
- yell, breaking dishes, or a human belch.) Alarm comes with a standard
- ringing sound. Calendar is very impressive.
-
- PEdit is a text editor that is based around WordPerfect but stripped down.
- It will load in any file, and features some additional programmer's
- functions like Hex Edit and multiple block functions. It has an improved
- scroll bar over WordPerfect.
-
- All Library programs use the standard Print program from WordPerfect,
- though the one on the Library disk is currently a later release. The
- products all carry the same appropriate keystrokes to keep similar
- interfaces, and all use the powerful "list files" feature available from
- F5.
-
- WordPerfect Library is not the fiasco that WordPerfect Amiga was on its
- first release. I'm not saying it's bug-free (I don't know of a bug, but
- I'm sure there's one somewhere) but it isn't the fiasco that WordPerfect
- was.
-
- More information next issue!
- -----------------------------------------------------------
-
-
- WORD PERFECT CONFERENCE OF 05/31/88 DELPHI
- ==========================================
-
- Editor's Note: The following is a very tiny part of a WordPerfect
- conference held on Delphi with the head of Atari ST programming for
- WordPerfect, Jeff Wilson. Only those parts of interest to Amiga owners are
- included here. The entire transcript is available on Delphi. Thanks to
- Delphi, Analog magazine and ST-Report for this part of the transcript.
-
- Attendees:
- ----------
- ANALOG2 - Moderator JEFFWILSON - Jeff Wilson of WPCorp.
- MORTIMER GORDYR
- DOCTORP CFJ
- PIOTR REXREADE
- HCALLESIS MARVR
- RDGRABLE STARWALKER
- GRG MADMODIFIER
- BRG
- -------------------------------------------------
- PIOTR> Is WP Corp. doing anything with CD-ROM technology?
-
- JEFFWILSON> We're really not approaching the new hardware
- yet.
-
- PIOTR> What steps has WP taken to combat pirate boards? (I have a few you
- might be interested in.).
-
- JEFFWILSON> We are in the process, with other developers, of tracking
- down these offensive BBS systems. Things are still in the works, but I
- really think something's going to happen this time.
-
- PIOTR> Where do I send the information I have?
-
- ANALOG2> Is that under the auspices of the SPA?
-
- JEFFWILSON> Our legal counsel is in charge of the SPA's anti-piracy board,
- and our executive VP is chairman of the SPA. It's almost difficult not to
- have them involved with what we do.
-
- GORDYR> Have you considered a Military discount like the school one?
-
- JEFFWILSON> I really don't have any say in those matters, but I will
- bring it up to our marketing department. There has been a lot of
- interest in military and user group discounts, and so it is possible
- that something is already in the works. I'll make sure the words gets
- where it needs to be.
-
- REXREADE> About piracy, how do you feel about the business of renting
- software and will we see some real action in the enforcement of law in
- that direction?
-
- JEFFWILSON> I hope so. Just because piracy is conducted from what you
- would expect is a legitimate business is no reason to turn our backs.
- In fact, we are already looking into several cases of software rental.
- Just reading a copyright should make a dealer afraid to rent.....
- (anyone's copyright!)
-
- REXREADE> We have a dealer in town, who allows trade-in software, what
- about that?
-
- JEFFWILSON> That's a little trickier. If they return all copies of the
- program, it could potentially be ok. If they keep copies, it's just
- piracy in another guise.
-
- REXREADE> I would NEVER believe they would turn in ALL copies.
-
- ANALOG2> Pete, you're on.
-
- PIOTR> Just out of curiosity, how is WP's Amiga market doing
- compared to the ST?
-
- JEFFWILSON> The Amiga version of WP has consistently outsold the Atari WP
- by a fairly good margin.
-
-
-
- =====================================================================
-
- Other WordPerfect News - Important!
- --Henry Colonna
-
- It appears that a few more bugs have been found in the Amiga version of
- WordPerfect.
-
- 1) There's a guru when spell-checking a letters and numbers
- combination. When the spell-checker stops, one of the options is 4) next
- screen. Selecting this option will Guru the computer.
-
- 2) According to one reliable member on CompuServe, WordPerfect
- occasionally makes his hard drive unreadable (invalidatable) with the "NEW"
- command. Fortunately many other members on CompuServe, GEnie, and other
- people I'm in contact with have used this command on big text files with no
- troubles, and many times. This bug-report remains unconfirmed and -may-
- not be accurate. I do not want to cause hysteria and panic especially when
- I know of dozens of people experiencing no problems. I wish to stress
- that. However, do to the nature/severity of the problem, and the
- reliability of the source, I think it's important to post a "warning" and
- advise users to backup hard drives regularly. That's standard good advice
- for anyone with a hard drive.
-
- 3) Table of Contents will only use arabic page-numbering.
-
- 4) Amiga Preferences printer driver (to bypass the WordPerfect printer
- drivers) evidently does not function properly under certain circumstances.
-
- 5) The PRINT program still locks up occasionally. According to two
- WordPerfect Corp. representatives, the problem lies with WorkBench's
- printer.device, which Commodore has fixed with release 1.3.
-
- WordPerfect Corp. is aware of these problems and is working on another
- release soon. If anyone is having any problems with WordPerfect currently
- (and the current version is 4/15/88, obtainable free with a telephone call
- and your registration number) please come forth with them. Everyone
- (including the company) wants this release to be 99.99% solid. It's
- getting there. The toll-free number is located in the installation section
- of the manual. There may be some difficulty reaching WordPerfect
- Corporation at this time since a new and vastly redone version of IBM
- WordPerfect has been released and the telephone lines going to Utah are
- overtaxed according to several reports.
-
-
-
- New CompuServe Forum Software
- =============================
- SIG Software Version 4D(7)
-
- Compiled by Ron Kovacs
-
- The result of the Forum Product redesign is improved menus and
- navigational commands, yet the overall functionality of the forums remains
- the same. The new Forum Product will highlight the message board,
- conferencing and libraries. Ambiguous commands have been eliminated and
- global commands with consistent meanings have been implemented. User
- attention is now focused on the information content and less on the
- software product.
-
- Terminology Changes
- -------------------
- o Leaving a message has been changed to COMPOSING a message.
- o Storing a message has been changed to POSTING a message.
- o Message Subtopics have been changed to Message Sections.
- o Data Library has been changed to Library.
- o Bulletin has been changed to Announcement
- o The Short Bulletin has been renamed to the News Flash Announcement.
- o The Regular Bulletin as been renamed to the General Announcement.
- o Read Marked has been changed to Read Waiting. The number of waiting
- messages will be displayed in paranthesis next to the menu option.
-
- Function Menu Changes
- ---------------------
- o This menu has been reorganized. Now, Instructions is the first item
- on the menu. When instructions is selected, you can now get a
- summary of the various options in a Forum by selecting the item from
- the Instructions Menu.
-
- Help and Instruction Changes
- ----------------------------
- o A member can also obtain the complete HELP facility, a Forum
- Reference Card and the Forum Users Guide from the Instructions Menu.
-
- Message Changes
- ---------------
- o Leaving and Reading Messages has been combined into one option,
- MESSAGES, off the Functions Menu.
- o The CHANGE age selection menu has been added to the MESSAGES menu.
- This allows a member to change the way they read messages.
- o A member now has the ability to read messages starting from a
- particular date, which they specify.
- o A member can now read messages by SELECTing a message section and
- then by selecting the subjects which they want to read in that
- particular message section. The number of subjects and messages
- available in each section are displayed next to each section name.
-
- Library Changes
- ---------------
- o DEScription has been removed from the Library menu, but is still
- available.
-
- Conferencing Changes
- --------------------
- o The number of forum members participating in a Conference is now
- displayed next to the menu option.
-
- Options Changes
- ---------------
- o The OPTIONS menu has been divided into 2 different sections, the
- Forum Options and the Messages Options.
- o Under the OPTIONS menu, a choice of INITIAL menu/prompt has been
- added. This option will give a member the ability to choose which
- area of the Forum they would like to access when they first enter the
- Forum. You have the option of choosing Functions, Messages, Libraries,
- or Conferencing.
-
- Announcement Changes
- --------------------
- o The Messages Announcement has been added to the Announcements Menu.
- The Announcement should contain Hot Topics being discussed on the
- Message Board.
-
- Description Changes
- -------------------
- o A descriptions menu will now be available form the Functions,
- Messages, Conferencing, and Libraries Menu. This will give a member
- the ability to obtain a description of each of the available sections
- of messages, libraries, and conference rooms.
-
- Miscellaneous Changes
- ---------------------
- o All capitalized menu options can be abbreviated to the first 3
- letters.
- o The miscellaneous commands of WHO, UST, and SEND can be entered at
- any menu prompt in the forum.
-
- CBX Version 4D(40)
- ------------------
- o A member is now required to enter the Conference room number they
- wish to enter to conference. Public and special access to the
- Conference rooms will be determined by the Sysop.
-
- FORUM PRODUCT REDESIGN
- ----------------------
- INTRODUCTION
- ------------
- The forum product has been one of the most successful products we have,
- yet it receives a lot of criticism. It has been considered hard to learn,
- filled with confusing commands, and overall one of the most intimidating
- products available for subscribers. The forum software product contains a
- great deal of power and functionality, attainable by cryptic and less
- than intuitive commands.
-
- The success of forums is largely attributed to the information content.
- Subscribers and Sysops are responsible for adding valuable content. Thus
- it is our intent to highlight the content of the forums and push the
- software and its interface into the background.
-
- This will require change and change is never easy. We have not, nor will
- we, take a cavalier attitude toward the experienced user. However we
- must also consider the next generation of users and cannot risk the
- growth and future of the Service on an intimidating, puzzling, and
- hard-to-learn product. We cannot hold on to the current interface just
- for some who have fought and struggled to gain expertise while we turn
- away large numbers of subscribers due to confusion and intimidation. It
- neither benefits us nor you. With these thoughts in mind, we established
- the goals.
-
- OUR GOALS
- ---------
- 1. To reduce ambiguity and confusing command syntax.
- 2. To reduce repetitious menus and focus on content, not commands.
- 3. To reduce the number of characters transmitted.
- 4. To become more consistent with other CIS product command structures.
-
- BASIS FOR CHANGE
- ----------------
- We base our changes on a year of research. This research is ongoing
- and will continue to shape the Forum product in years to come. The
- research includes feedback from subscriber and non-subscriber focus
- groups, subscriber comments to customer service, comments from forum
- sysops and others.
-
- THE IMPROVED PRODUCT
- --------------------
- The new Forum Product will highlight the message board, conferencing and
- data libraries. Ambiguous commands will be eliminated and global commands
- with consistant meanings will be implemented. User attention will focus
- on the information content and less on the software product.
-
- ONGOING SUPPORT
- ---------------
- The new Forum product will be available automatically, but the old Forum
- product can be called up by appending an account id of "OLDF" when logging
- in, (ie., Userid: 70006,256;OLDF), or by issuing the command "OF" from
- within the forum. The old forum product will be available for
- approximately one year to aid experienced subscribers in learning new
- commands.
-
- Command Conversion Table
- ------------------------
-
- Updated: 04/07/88
- by: Mike Schoenbach [76703,4363]
-
- Old Forum New Forum
- Commands Commands Full Command Command Explanation
- -------- -------- ------------ -------------------
- RF REA FOR READ FORWARD Read msgs in forward numerical
- order
- RR REA REV READ REVERSE Read messages in reverse order
- RI REA NUM READ NUMBER Read individual message number
- only
- RTN REA NEW READ NEW Read new msgs in thread order
- RN REA FOR NEW Read new msgs in forward numerical order
- RS;F REA FRO: READ FROM: Read msgs from name/User ID
- RS;T REA TO: READ TO: Read msgs to name/User ID
- RS;S REA SUB: READ SUBJECT: Read msgs with specified subj
- RM REA WAI READ WAITING Read "waiting" messages
- RE;### REP ### REPLY ### Reply to message ####.
- L COM COMPOSE Compose new message
- B ANN ANNOUNCEMENT Announcement Files
- CO CON CONFERENCE Enter Conference area
- DL LIB LIBRARY Enter Library area
- R MES MESSAGE Enter Message area
- MD or V MEM MEMBER Enter Member Directory area
- IN INS INSTRUCTION Enter Instructions area
- OP OPT OPTION Enter Options area
- SB NAM NAME View message section names
- LN NAM NAME View library section names
-
-
- At "Messages !" prompt/menu:
- ----------------------------
-
- SF SCA FOR SCAN FORWARD Scan msgs in numerical order
- SR SCA REV SCAN REVERSE Scan msgs in reverse order
- ST DIS SCA THR PRO SCAN THREAD PROMPT
- Scan msgs and prompt for disposition
- QS SCA QUI SCAN QUICK Scan message subjects only
- QSN SCA QUI NEW SCAN QUICK NEW Scan new msg subjects only
-
-
- At "User Options" prompt/menu:
- ------------------------------
-
- UM MOD MODE Forum mode (command, menu)
- SM PAU PAUSE Pause after reading msgs (always, never, to you)
- CN NAM NAME Change name in Forum
- PC CHA CHARACTER Specify prompt character
- ED EDI EDITOR Default message editor (EDIT, LINEDIT)
- SU SEC SECTION Default message sections to read
- RE REP REPLIES Reply info (list, count, none)
-
- After reading a message:
- ------------------------
- UA COM COMPOSE Compose new message to current msg author
- RA RER REREAD Re-read current message
- RE REP REPLY Reply to current message
- MA MAR MARK Mark current msg for later retrieval
- RP PAR PARENT Read "Parent" (previous) message
- RR REA REP READ REPLY Read replies to current msg
- SK NEX NEXT Read next branch of thread
- SKALL NEX SUB NEXT SUBJECT Read next thread (skip current)
- NS SCR SCROLL Do not prompt for read action
-
- After composing a message:
- --------------------------
- S POS POST Post message on message board
- S# POS SEC:# POST SECTION: Post message in specified section
- SU POS UNF POST UNFORMATTED Post msg the way it currently
- appears -- do not reformat
- SU# POS UNF SEC:# Post unformatted in specified section
- SP POS PRI POST PRIVATE Post message privately
- C EDI EDIT Edit message
- MA MAI MAIL Mail message via EasyPlex
- MU MAI UNF MAIL UNFORMATTED Mail msg via EasyPlex unformatted
- P PRE PREVIEW Preview current message.
- P# PRE WID:# PREVIEW WIDTH:# Preview message with specified
- line width.
- A CAN CANCEL Cancel current message
- RA RER REREAD Reread message you are replying to
- (*) Posts reply as part of same thread.
- Note: CompuServe will continue to support many of the commands that
- appear in the left column.
-
- Following is a list of the old commands not supported (Grandfathered) in
- the new menus version:
- A. Functions Menu
- B, R, S, STONLY, STDISONL, STONLDIS, QSALL, QSONLY
- Note: RM = READ WAITING
- L = COMPOSE
- B. Read Actions Prompt
- R, A, SM, C
- Note: N = NEXT reply
- C. Post Menu
- C, P, L, R, I, D, RA
-
-
- CAN I USE THE OLD FORUM SOFTWARE IN FORUMS?
- The old Forum software can be invoked in any of the Forums
- by logging on with an ;OLDF appended to your User ID
- (i.e. User ID: 76703,4363;OLDF) or by typing "OF" at the main "Forum !"
- prompt.
-
-
-
- MICROSOFT UPGRADES ITS APPLE SOFTWARE
- =====================================
-
- SAN FRANCISCO (JUNE 1) UPI - Microsoft Corp. has announced major upgrades
- of its software for Apple Macintosh computers, aimed at attracting more
- business customers to the Apple line.
-
- "For many years, corporate customers have benefitted from the range of
- Microsoft business products," Charles Boesenburg, senior vice president
- of Apple USA, said Tuesday. "Today's products reflect that continued
- effort to enhance the Macintosh computer's appeal to the business
- customer."
-
- Traditionally, most businesses have chosen IBM and compatible personal
- computers, but Apple - which uses a different operating system - has been
- making inroads into IBM's arena.
-
- Upgrades for the Apple line included Microsoft Word 4.0, designed to run
- on any Macintosh and offering new power.
-
- The new features of Word 4.0 include capabilities that resemble those
- offered in page format programs, including Page View, a "WYSIWYG"
- (what you see is what you get).
-
- Editing Environment:
- Power tables for easy positioning of side-by-side paragraphs, numbers
- or graphics.
- Automatic repagination and the ability to move text around anchored
- or fixed-position objects.
-
- Microsoft also announced File 2.0, a faster and easier-to-use version of
- its popular database program. A set of more than 120 templates has been
- included to make Microsoft File easier to use with pre-printed forms.
- Enhanced capability with the Microsoft Word merge facility makes it
- easier for users to create form letters, mass mailing and mailing labels.
- The new version of File also supports the color capabilities of the
- Macintosh II, bringing color to business labels, forms and reports.
-
- The company also announced shipment of PowerPoint 2.0 and Microsoft
- Excel 1.5.
-
- -------------------------------------------------------------------------
- AMY REPORT Issue #1 JUNE 13, 1988 (c)'88 Henry T. Colonna
- All Rights Reserved. Reprint permission granted except where noted in
- the article. Any reprint must include AMY Report and the author in the
- credits. Views Presented here are not necessarily those of AMY Report or
- of the Staff.
- -------------------------------------------------------------------------
-
-